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Build System nodes are grouped under Build System/ in Game Creator 2 Visual Scripting. This page organizes them by workflow instead of by source file.

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Visual Scripting coverage

Node type Count Coverage
Instructions 25 Placement/control, edit, dismantle, storage/streaming, NavMesh, and runtime debug actions.
Conditions 25 Live build state, socket validation, tags, last-result state, edit state, and destroy state.
Events / Triggers 22 Placement, socket, edit, destroy, validation, aim-mode, and target-change lifecycle hooks.
Properties 27 2 Bool, 3 Decimal, 2 Direction, 13 GameObject, 2 Position, and 5 String property types.
Total 99 Total user-facing Build System Visual Scripting entries.

The sections below explain what those nodes are intended to do and how they fit into normal GC2 workflows.

Placement instructions

Edit instructions

The edit workflow intentionally separates select the piece from place the edited piece so the same ghost validation, socket, rotation, and collision rules can be reused while repositioning.

Destroy instructions