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Build System nodes are grouped under Build System/ in Game Creator 2 Visual Scripting. This page organizes them by workflow instead of by source file.
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| Node type | Count | Coverage |
|---|---|---|
| Instructions | 25 | Placement/control, edit, dismantle, storage/streaming, NavMesh, and runtime debug actions. |
| Conditions | 25 | Live build state, socket validation, tags, last-result state, edit state, and destroy state. |
| Events / Triggers | 22 | Placement, socket, edit, destroy, validation, aim-mode, and target-change lifecycle hooks. |
| Properties | 27 | 2 Bool, 3 Decimal, 2 Direction, 13 GameObject, 2 Position, and 5 String property types. |
| Total | 99 | Total user-facing Build System Visual Scripting entries. |
The sections below explain what those nodes are intended to do and how they fit into normal GC2 workflows.
The edit workflow intentionally separates select the piece from place the edited piece so the same ghost validation, socket, rotation, and collision rules can be reused while repositioning.