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Use this page when setting up the Build System in a project for the first time. The minimum working flow is: Build Placement Settings → Buildable Inventory Item → Build Part prefab → Builder with Bag + Build Tool → Start/Confirm placement instructions.
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The module assembly directly depends on:
The optional runtime NavMesh workflow can integrate with Unity AI Navigation when NavMeshSurface/NavMeshLink are present. The core placement workflow does not require you to enable NavMesh support on a Build Part.
In the Project window use Create → Game Creator → Build System → Build Placement Settings.
A BuildPlacementSettings asset provides the defaults used by the builder. Important groups include: