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A visual graph overlay and authoring toolkit for Game Creator 2 Dialogue 2.
Use it to inspect and edit conversation structure, connect nodes visually, organize large graphs, search dialogue content, preview runtime flow, and move dialogue/localization data through CSV without replacing Dialogue 2's underlying runtime system.
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Asset ID: 361366
Category: Tools / Game Toolkits
Package version reviewed: 1.0
Designed for: Unity 6+ with Game Creator 2 Core + Dialogue 2
Dialogue Graph Overlay adds an optional node-based authoring view over Dialogue 2. Dialogue 2 remains the source of truth for conversation data; the overlay edits that data through a dedicated editor workflow and stores graph-position metadata separately.
| Category | Count | Notes |
|---|---|---|
| GC2 Instructions | 0 | No new Visual Scripting Instruction nodes are added by this module. |
| GC2 Conditions | 0 | No new Visual Scripting Condition nodes are added. |
| GC2 Properties | 0 | No new Visual Scripting Property nodes are added. |
| GC2 Events / Triggers | 0 | No new Visual Scripting Event or Trigger types are added. |
| Runtime Components | 1 | DialogueGraphMeta stores graph layout metadata such as node positions. |
| Editor C# tooling files | 17 | Graph window, canvas, node views, wires, inspectors/docks, settings, CSV, localization, live preview support, and editor utilities. |
| Assemblies | 2 | 1 Runtime assembly + 1 Editor assembly. |
| Example scenes | 1 | Graph Overlay Demo.unity. |
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Why are the Visual Scripting counts zero? The Dialogue Graph Overlay is primarily an editor/authoring extension for Dialogue 2 rather than a gameplay Visual Scripting expansion. The On Start and On Finish docked editors let you edit the existing Game Creator 2 Instructions already supported by Dialogue nodes; they do not introduce new Instruction classes of their own.
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