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A visual graph overlay and authoring toolkit for Game Creator 2 Dialogue 2.

Use it to inspect and edit conversation structure, connect nodes visually, organize large graphs, search dialogue content, preview runtime flow, and move dialogue/localization data through CSV without replacing Dialogue 2's underlying runtime system.

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Overview

Asset ID: 361366

Category: Tools / Game Toolkits

Package version reviewed: 1.0

Designed for: Unity 6+ with Game Creator 2 Core + Dialogue 2

Dialogue Graph Overlay adds an optional node-based authoring view over Dialogue 2. Dialogue 2 remains the source of truth for conversation data; the overlay edits that data through a dedicated editor workflow and stores graph-position metadata separately.

Module API & Visual Scripting summary

Category Count Notes
GC2 Instructions 0 No new Visual Scripting Instruction nodes are added by this module.
GC2 Conditions 0 No new Visual Scripting Condition nodes are added.
GC2 Properties 0 No new Visual Scripting Property nodes are added.
GC2 Events / Triggers 0 No new Visual Scripting Event or Trigger types are added.
Runtime Components 1 DialogueGraphMeta stores graph layout metadata such as node positions.
Editor C# tooling files 17 Graph window, canvas, node views, wires, inspectors/docks, settings, CSV, localization, live preview support, and editor utilities.
Assemblies 2 1 Runtime assembly + 1 Editor assembly.
Example scenes 1 Graph Overlay Demo.unity.

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Why are the Visual Scripting counts zero? The Dialogue Graph Overlay is primarily an editor/authoring extension for Dialogue 2 rather than a gameplay Visual Scripting expansion. The On Start and On Finish docked editors let you edit the existing Game Creator 2 Instructions already supported by Dialogue nodes; they do not introduce new Instruction classes of their own.

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What this adds