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This page explains the rules that decide where a piece can be placed, what it may snap to, and how its orientation is chosen.

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Build Part placement modes

Each BuildPart has an explicit Placement Policy:

For new content, prefer these explicit policies instead of relying on legacy compatibility flags.

Surface placement

Surface placement is controlled jointly by the shared BuildPlacementSettings and the individual Build Part.

Shared settings

Surface Layers controls which layers can be hit, while Max Distance limits the raycast. The selected Aim Mode controls where the ray originates.

Per-part controls

Important Build Part fields are: